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Previews et tests de Skyward Sword

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pat touch:

--- Citation de: Royug le jeudi 10 novembre 2011, 16:40:12 ---
--- Citation de: Floax le mercredi 09 novembre 2011, 14:53:48 ---Game Informer pourquoi ils ont donné 10/10 au jeu :

(Cliquez pour afficher/cacher)- First game the reviewer has played that delivers on the promise sparked by the initial Wii remote showing
- Combat and puzzle-solving rise above the majority of Wii releases, and the most recent Zelda titles
- Clever and challenging motion control implementation
- Requires a higher level of patience and mastery
- Enemies are smart and fast enough to block your attacks
- Swinging the Wiimote isn’t boring or frustrating
- The reviewer has never felt as engaged or interested in the combat sections of a Zelda game as much as Skyward Sword
- You’ll be torn to shreds if you just waggle the Wiimote
- Study opponents’ moves and attack at the right timme from the right angle
- Game has some of the most interesting boss battles in the series’ history
- Fight a giant scorpion, sword-swinging robot
- Rarely falls back on the formula of using a tool to take down the boss and attack it three times in a row
- Need to be more persistent and smarter to defeat enemies
- Last two boss battles are the most difficult fights in any Zelda game
- Almost every action uses motion
- Tons of usage for the Wiimote without coming off as a series of tacked-on minigames
- Motion controls feel natural and rewarding
- Story is “a major step up for the franchise, with clever writing, an interesting (if strange) new villain, and a wide cast of characters that would feel at home in one of Disney’s better animated movies.”
- Twists take the plot in surprising diections
- Game makes you care about the characters
- Reviewer feels Skyward Sword’s story is the most emotionally effective Zelda game
- Skyloft is a fascinating locale with many sidequests and secrets
- Flying to different floating islands takes some time
- Flying is faster and less annoying than sailing in Wind Waker
- There were some times the reviewer felt the pull of his next objective was so strong that he would have happily accepted a fast warp to that location
- First playthrough took 40 hours
- Physical size of the world is smaller than Twilight Princess
- Some backtracking through areas you’ve already completed while on fetch quests
- Game usually changes the environment in interesting ways or dishes out new challenges
- Reviewer never felt cheated by repeat levels
- Skyward Sword shows how Zelda can evolve
- Gameplay/story are the biggest shifts the series has ever seen
- Art style works well with the Wii’s limited hardware
- Orchestrated music is beautiful and nuanced
- Surprisingly challenging post-game content
- High replay value
J'ose pas trop lire, mais du peu que j'ai vu, ça fait envie.

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J'ai tout lu, et en effet, ça donne extrêmement envie. Y'a juste le fait que le monde soit physiquement plus petit que dans TP qui me déçoit un peu.

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Un Monde plus petit mais beaucoup plus dense  ;)   

Sinon sans spoil :  :niais:    (Cliquez pour afficher/cacher)

Royug:
On dirait un coffre au trésor rempli d'or  :niais:

pat touch:

--- Citation de: Royug le jeudi 10 novembre 2011, 17:46:08 ---On dirait un coffre au trésor rempli d'or  :niais:

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Tu la sent maintenant l'impatience monter ? Moi oui  :niak:

Rodrigo:
Moi c'est depuis que j'ai testé la démo de la Gamescom que je suis impatient. :niak: [visionnaire]

pat touch:

--- Citation de: Floax le jeudi 10 novembre 2011, 17:53:34 ---Moi c'est depuis que j'ai testé la démo de la Gamescom que je suis impatient. :niak: [visionnaire]

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  B) 
Sinon tu veux que je te dise un truc? La démo je l'ai eu hier soir. Oh yeah, merci Micromania et le frangin.

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