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Previews et tests de Skyward Sword
John Craft:
Ah, nan, en effet j'avais compris que c'était là qu'on mettait tout ce qui était une "preview", les formes de spoilers et autres quoi.
Soraï
Rodrigo:
Game Informer pourquoi ils ont donné 10/10 au jeu :
(Cliquez pour afficher/cacher)- First game the reviewer has played that delivers on the promise sparked by the initial Wii remote showing
- Combat and puzzle-solving rise above the majority of Wii releases, and the most recent Zelda titles
- Clever and challenging motion control implementation
- Requires a higher level of patience and mastery
- Enemies are smart and fast enough to block your attacks
- Swinging the Wiimote isn’t boring or frustrating
- The reviewer has never felt as engaged or interested in the combat sections of a Zelda game as much as Skyward Sword
- You’ll be torn to shreds if you just waggle the Wiimote
- Study opponents’ moves and attack at the right timme from the right angle
- Game has some of the most interesting boss battles in the series’ history
- Fight a giant scorpion, sword-swinging robot
- Rarely falls back on the formula of using a tool to take down the boss and attack it three times in a row
- Need to be more persistent and smarter to defeat enemies
- Last two boss battles are the most difficult fights in any Zelda game
- Almost every action uses motion
- Tons of usage for the Wiimote without coming off as a series of tacked-on minigames
- Motion controls feel natural and rewarding
- Story is “a major step up for the franchise, with clever writing, an interesting (if strange) new villain, and a wide cast of characters that would feel at home in one of Disney’s better animated movies.”
- Twists take the plot in surprising diections
- Game makes you care about the characters
- Reviewer feels Skyward Sword’s story is the most emotionally effective Zelda game
- Skyloft is a fascinating locale with many sidequests and secrets
- Flying to different floating islands takes some time
- Flying is faster and less annoying than sailing in Wind Waker
- There were some times the reviewer felt the pull of his next objective was so strong that he would have happily accepted a fast warp to that location
- First playthrough took 40 hours
- Physical size of the world is smaller than Twilight Princess
- Some backtracking through areas you’ve already completed while on fetch quests
- Game usually changes the environment in interesting ways or dishes out new challenges
- Reviewer never felt cheated by repeat levels
- Skyward Sword shows how Zelda can evolve
- Gameplay/story are the biggest shifts the series has ever seen
- Art style works well with the Wii’s limited hardware
- Orchestrated music is beautiful and nuanced
- Surprisingly challenging post-game content
- High replay value
J'ose pas trop lire, mais du peu que j'ai vu, ça fait envie.
pat touch:
Ah ouai quand même... :niais: Si ce que dit Game informer s’avère être exact alors on le tient notre Zelda ultime. v.v
Floax, tu peux y aller .No spoil.
Autre chose, c'est le 1er 10 de Game Informer pour un jeux wii.
Donkiki:
Ouais, y'a pas du tout de spoil. Que des détails techniques ou des "l'histoire elle est joulie".
Mais en tout cas c'est clairement très encourageant. Il me tarde vraiment de mettre la main dessus.
Plus longtemps à attendre... :<3:
Royug:
--- Citation de: Floax le mercredi 09 novembre 2011, 14:53:48 ---Game Informer pourquoi ils ont donné 10/10 au jeu :
(Cliquez pour afficher/cacher)- First game the reviewer has played that delivers on the promise sparked by the initial Wii remote showing
- Combat and puzzle-solving rise above the majority of Wii releases, and the most recent Zelda titles
- Clever and challenging motion control implementation
- Requires a higher level of patience and mastery
- Enemies are smart and fast enough to block your attacks
- Swinging the Wiimote isn’t boring or frustrating
- The reviewer has never felt as engaged or interested in the combat sections of a Zelda game as much as Skyward Sword
- You’ll be torn to shreds if you just waggle the Wiimote
- Study opponents’ moves and attack at the right timme from the right angle
- Game has some of the most interesting boss battles in the series’ history
- Fight a giant scorpion, sword-swinging robot
- Rarely falls back on the formula of using a tool to take down the boss and attack it three times in a row
- Need to be more persistent and smarter to defeat enemies
- Last two boss battles are the most difficult fights in any Zelda game
- Almost every action uses motion
- Tons of usage for the Wiimote without coming off as a series of tacked-on minigames
- Motion controls feel natural and rewarding
- Story is “a major step up for the franchise, with clever writing, an interesting (if strange) new villain, and a wide cast of characters that would feel at home in one of Disney’s better animated movies.”
- Twists take the plot in surprising diections
- Game makes you care about the characters
- Reviewer feels Skyward Sword’s story is the most emotionally effective Zelda game
- Skyloft is a fascinating locale with many sidequests and secrets
- Flying to different floating islands takes some time
- Flying is faster and less annoying than sailing in Wind Waker
- There were some times the reviewer felt the pull of his next objective was so strong that he would have happily accepted a fast warp to that location
- First playthrough took 40 hours
- Physical size of the world is smaller than Twilight Princess
- Some backtracking through areas you’ve already completed while on fetch quests
- Game usually changes the environment in interesting ways or dishes out new challenges
- Reviewer never felt cheated by repeat levels
- Skyward Sword shows how Zelda can evolve
- Gameplay/story are the biggest shifts the series has ever seen
- Art style works well with the Wii’s limited hardware
- Orchestrated music is beautiful and nuanced
- Surprisingly challenging post-game content
- High replay value
J'ose pas trop lire, mais du peu que j'ai vu, ça fait envie.
--- Fin de citation ---
J'ai tout lu, et en effet, ça donne extrêmement envie. Y'a juste le fait que le monde soit physiquement plus petit que dans TP qui me déçoit un peu.
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